At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. ![]() All three were published by Global Star Software.Ĭroteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. ![]() The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. It consists predominantly of first-person shooters. Serious Sam is a video game series created and primarily developed by Croteam.
0 Comments
Leave a Reply. |